Winbush shows how easy it is to convert Cinema 4D materials to Redshift ones.If you find yourself opening old Cinema 4D files over to Redshift, there is an easy way to convert C4D materials to Redshift ones. That is especially helpful if you have a library of C4D materials that you would like to use with the popular. The process is quite easy, as shown by and his latest quick tip tutorial.There is a bit of leg work, but not much. Of course, you will have to reconnect and redirect file paths along with a few other things. In all, the process is relatively straightforward and will have you using C4D materials in RS in no time.
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I am trying to install Redshift for Cinema 4D R17 and Maya 2016. The installation worked successfully for Maya. I can use the renderer perfectly! However, for.
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The information on this page is intended for advanced users. Customizing paths incorrectly will result in Redshift being unable to run correctly.This section describes the various options available to customize the location of Redshift binaries and data files. This can be used to facilitate centralized deployments or to support side-by-side installation of more than 1 version of Redshift on a single machine. PathsThe following paths are used by Redshift:. Plugin Path – the path containing the Redshift DCC plugin. Core Data Path – the top-level path containing the core Redshift data files, including the shader binaries and other GPU kernels.
This path can be safely shared between multiple machines in a centralized deployment scenario. Local Data Path – the top-level path containing the Log directory and the default location for the license and preferences files. This file should not be shared between multiple machines. Procedurals Path – the search path for Redshift procedurals.
Preferences File Path – the full path to the preferences xml file. License Path – the path to scan for license files.Default Paths Windows. Core data path/Applications/redshiftLocal data path/redshiftProcedurals path/proceduralsLicense pathPreference file path/preferences.xmlLog file path/logThe default behavior described above can be overridden and customized either by setting environment variables, or via a path configuration XML file, as explained below. WindowsC:ProgramDataRedshiftLinux/usr/redshiftmacOS/Applications/redshiftSimply copy the contents of the path above (for your particular platform) to your centralized network share. Configuring the Redshift coreThe next step is to configure the Redshift core to look for its data in your network share. You do this by defining the environment variable REDSHIFTCOREDATAPATH on each render machine.
For example, if you collected the necessary files in //server/share/Redshift, you would set REDSHIFTCOREDATAPATH to //server/share//Redshift. Specific instructions on how to set environment variables is beyond the scope of this document, but should be well known to system administrators. Configuring host applicationsOnce the Redshift core has been configured as described above, you will need to configure your host application(s) to find the appropriate Redshift plugin(s) on your network share. The steps required are host application-specifc and descibed below.
MayaTo configure Maya to find the redshift4maya plugin on your network share, create a Maya module file as shown below (modify Maya version as necessary) and place it somewhere in Maya's module search paths. To share the Maya module from a central location, you can define the environment variable MAYAMODULEPATH (on each render machine) to point to a network share.
Alternatively, the module file may be copied to each render machine.Windows. + MAYAVERSION:2017 redshift4maya any $REDSHIFTCOREDATAPATHscripts: Plugins/Maya/Common/scriptsicons: Plugins/Maya/Common/iconsplug-ins: Plugins/Maya/2017/nt-x86-64MAYACUSTOMTEMPLATEPATH +:= Plugins/Maya/Common/scripts/NETemplatesREDSHIFTMAYAEXTENSIONSPATH +:= Plugins/Maya/2017/nt-x86-64/extensionsREDSHIFTPROCEDURALSPATH +:= ProceduralsPATH +:= bin3ds MaxTo configure 3ds Max for use with a centralized Redshift installation, you will need to copy files from the network share to the 3ds Max installation folder on each machine. The following shows an example of how to accomplish this from the command line (for 3ds Max 2018, modify as necessary for other versions). Note that these commands need to be run on each render machine, and may require Administrator privileges (in order to write to the 3ds Max installation folder). Copy /Y '%REDSHIFTCOREDATAPATH%binaltus-api.dll' '%ADSK3DSMAXx642018%'copy /Y '%REDSHIFTCOREDATAPATH%bincudnn647.dll' '%ADSK3DSMAXx642018%'copy /Y '%REDSHIFTCOREDATAPATH%bincudart6490.dll' '%ADSK3DSMAXx642018%'copy /Y '%REDSHIFTCOREDATAPATH%binoptix.51.dll' '%ADSK3DSMAXx642018%'copy /Y '%REDSHIFTCOREDATAPATH%binoptixdenoiser.51.dll' '%ADSK3DSMAXx642018%' SoftimageSet up a workgroup on each machine to a shared network location (or use an existing shared workgroup). Next install the appropriate Redshift.xsiaddon to the shared workgroup (this step only needs to be done on one machine).An alternative to manually installing the Redshift.xsiaddon to the shared workgroup is to use the xsiaddonExtractor tool to extract the contents of the xsiaddon to a folder of your choice.The syntax is.
To prevent issues with incorrect installations, the plugin will not load if the version of the Redshift core does not match the expected version. Furthermore it will also refuse to load if multiple instances are detected in more that one Cinema 4D plugin location. When either of these conditions occur, the following message will be displayed in the Cinema 4D Console window and log:Redshift: Plugin initialization failed. Please ensure that Redshift has been installed correctly and it matches this version of the plugin.In that case, please verify that only one Redshift plugin is found in Cinema 4D's plugin paths, and that the correct version of the Redshift core can be located by the plugin via the Redshift-specific environment variables ( REDSHIFTCOREDATAPATH etc.) or via the path configuration XML file.HoudiniTo configure Houdini to find the redshift4houdini plugin on your network share, you need to add the path to the redshift4houdini plugin to the HOUDINIPATH environment variable on each render machine. This can be accomplished by setting system environment variables, or by modifying the houdini.env file. On Windows, you will also need to add the path to the Redshift core dlls to the system PATH environment variable in order for redshift4houdini to find its dependencies.
We also recommend defining the variable HOUDINIDSOERROR and setting its value to 2. Examples are shown below for Houdini 16.0.705. Modify as necessary depending on the version of Houdini you are running. Note the trailing semicolon ';' and ampersand '&' characters. These are important to allow Houdini to find its own native plugins. KatanaTo configure Katana to find the redshift4katana plugin on your network share, you need to add the path to the redshift4katan plugin to the KATANARESOURCES environment variable on each render machine. This can be accomplished by setting system environment variables, or by modifying the Katana launcher.On Windows, you will also need to add the path to the Redshift core dlls to the system PATH environment variable in order for redshift4katana to find its dependencies.
Similarly, on Linux, you may need to modify the LDLIBRARYPATH to point to the Redshift core libraries.We also recommend defining the variable DEFAULTRENDERER and setting its value to Redshift. Examples are shown below for Katana 2.6v1. Modify as necessary depending on the version of Katana you are running.Example variables to add to the Katana launcher script on Windows.
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